Gameplay in Rise of the Dragon is similar to that of Dynamix's other 1990s adventure games, Willy Beamish and Heart of China. The screen shows the current room roughly from Blade's perspective. Movement occurs with the cursor, which becomes an arrow to proceed to another room or a magnifying glass to get closer to a part of the current scene. The game has a time meter that reflects the passage of time in the game. Each of Blade's actions takes up a certain amount of time. Some game events will only occur at particular times. The player must find a way to delay the plans of the game's villains, or the game will end after only three days and Blade will not have time to save the day. Travelling between locations can take up a lot of in-game time, so players must plan their moves strategically. Several puzzles in Rise of the Dragon have multiple possible solutions. Blade's activities can influence the plot of the game later on. Game characters remember his earlier behavior, and if he says the wrong thing to key characters they will refuse to help him with his work. This can render the game unwinnable. Rise of the Dragon features two arcade-style action scenes and an aim-and-shoot scene. It is possible to beat the game without playing through all of these scenes. If the player tries and fails to complete the arcade scenes several times, the game will offer the chance to automatically win the sequence and move on to the next scene.
Each game uses different controls, most DOS games use the keyboard arrows. Some will use the mouse , "Alt" ,"Enter" and "Space bar".