Starting in the town, the player created a party of six characters from an assortment of five possible races, three alignments, and four basic and four elite classes. The party then descended into the dungeon below Trebor's castle. This consists of a maze of ten levels, each progressively more challenging than the last. The style of play employed in this game has come to be termed a dungeon crawl. The goal, as in most subsequent computer role-playing games, was to find treasure including ever more potent items, gain levels of experience by killing monsters, then face the evil arch-wizard Werdna on the bottom level and retrieve an powerful amulet. The graphics were simple, giving a head's-up view of the nearby surroundings using 3-D vector graphics. When monsters were encountered, the view switched to a combat mode and the party faced groups of one or more different types of creatures. Mapping was essential to complete the game, but simplified due to the grid-like nature of the maps. The game was often unforgiving of mistakes or bad luck, requiring the player to start over if the party was killed in combat or accidently teleported into solid stone. But the challenge ultimately became part of the appeal, and the game still holds nostalgic appeal for many old-time computer gamers.
Each game uses different controls, most DOS games use the keyboard arrows. Some will use the mouse , "Alt" ,"Enter" and "Space bar".